top of page
AI FPS
ROLE
Lead Programmer
DESCRIPTION
This was a short project designed to create modular building sets, as well as creating AI opponents.
YEAR
2025
Unity (C#)
ENGINE
TEAM SIZE
3 People
GENRE
PLATFORM
First Person Shooter
PC
My Contributions
-
AI opponents
-
Uses the Nav Mesh Agent package from Unity Packages to create an AI that can wander around, search for the player, and detect if the player is in "sight" to be able to attack the player
-
-
Character Controller
-
Created a basic first person character controller that allows for movement and jumping (while preventing double jump)
-
-
Gun Controller
-
Created a projectile based gun controller including ammo count and reloading
-

bottom of page