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CaliGO!

ROLE

Systems Engineer, UI/UX Lead

DESCRIPTION

CaliGO! Is a casual multiplayer game revolving around the company 'CaliGO!' being hired to rein in chaotic cats. Play with up to 7 friends. Work on behalf of 'CaliGO!' and place a series of traps and spills to hinder or lead cats to their immediate capture. Or team up with friends and choose to cause mayhem wrecking the house as a cat. You decide!

YEAR

2026

ENGINE

Unity 6

TEAM SIZE

8 People

GENRE

PLATFORM

Party/Casual Multiplayer

Steam

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My Contributions

SYSTEMS ENGINEER

  • Developed and implemented breakable object systems, including objects requiring multiple cat interactions.

  • Created the Stamina and Rest Systems to manage player and cat states.

  • Cage Spawn System - chooses which kennels to spawn

  • Created a Food Spawn System that randomly fills food bowls and allows them to be refilled through player interaction.

  • Developed and implemented the Door System and associated interactions that works with networking.

  • Created Cat Rest and Cage Caught States to manage different gameplay conditions.

  • Implemented Quick Time Events (QTEs) for the cat net, cat cage, and door interactions.

  • Developed a Human Trap System that allows players to select and place traps during gameplay.

  • Early player controller prototype

  • Interaction system

  • Human controls

  • Created the Cat Swipe Mechanic as a core cat gameplay interaction.

  • Developed a Random Photo System for breakable photo objects.

  • Implemented and integrated game audio into gameplay systems and player settings.

  • Implement systems to work with Networking and multiplayer

  • Generic bug fixing 

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UI/UX LEAD AND ENGINEER

  • Led the design and implementation of the game's UI systems.

  • Developed a settings system that saves player preferences between game sessions.

  • Implemented UI navigation and menu functionality, including controller support.

  • Created visual feedback systems for gameplay actions such as triggering traps and
    resting as a cat.

  • Incorporated player feedback into UI and gameplay improvements.

  • Implemented and integrated UI art into the game's interface.

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