CaliGO!

ROLE
Systems Engineer, UI/UX Lead
DESCRIPTION
CaliGO! Is a casual multiplayer game revolving around the company 'CaliGO!' being hired to rein in chaotic cats. Play with up to 7 friends. Work on behalf of 'CaliGO!' and place a series of traps and spills to hinder or lead cats to their immediate capture. Or team up with friends and choose to cause mayhem wrecking the house as a cat. You decide!

My Contributions
SYSTEMS ENGINEER
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Developed and implemented breakable object systems, including objects requiring multiple cat interactions.
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Created the Stamina and Rest Systems to manage player and cat states.
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Cage Spawn System - chooses which kennels to spawn
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Created a Food Spawn System that randomly fills food bowls and allows them to be refilled through player interaction.
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Developed and implemented the Door System and associated interactions that works with networking.
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Created Cat Rest and Cage Caught States to manage different gameplay conditions.
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Implemented Quick Time Events (QTEs) for the cat net, cat cage, and door interactions.
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Developed a Human Trap System that allows players to select and place traps during gameplay.
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Early player controller prototype
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Interaction system
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Human controls
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Created the Cat Swipe Mechanic as a core cat gameplay interaction.
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Developed a Random Photo System for breakable photo objects.
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Implemented and integrated game audio into gameplay systems and player settings.
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Implement systems to work with Networking and multiplayer
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Generic bug fixing
UI/UX LEAD AND ENGINEER
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Led the design and implementation of the game's UI systems.
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Developed a settings system that saves player preferences between game sessions.
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Implemented UI navigation and menu functionality, including controller support.
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Created visual feedback systems for gameplay actions such as triggering traps and
resting as a cat. -
Incorporated player feedback into UI and gameplay improvements.
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Implemented and integrated UI art into the game's interface.

